![]() So you should do them to get maximum performance.Īnyway, after choosing a strategy and starting fuel, you can also change car parts to equal specification. If you simulate practice sessions, you will never get a great or perfect setup. ![]() This makes the practice sessions even more tedious, as you spend a lot of time just for a setup bit and track knowedge, which both starts at 0 at every race and in every season. However this doesn't show up on the strategy screen, even after doing three FP's and qualifyings, somehow the strategies are based solely on the predefined tyre life, not affected by the drivers abilities and the knownledge the team should have after three hours of practice. One issue is that drivers have different skills, some have high "smoothness" which means they can make the tyres last longer. The advantage of doing a strategy, is that you can choose how hard a driver will push on the different stints, and see the tyre life out from that, making it possible to plan pretty good. You may also just choose a starting tyre and not do any strategies. Before starting the session you need to setup a strategy, there are always three presets available, and you can create your own. The race is the main thing, both in real life and in any game. Do note that the sector times doesn't actually show any relative time, just their current splits, which is a shame. There's no "keep distance" or "make a gap" order, so it must be timed right when you let the car out to the track. This cannot be done while the car are on the track. We all know how that works, and there's nothing special to write about there, except you need to do your best to avoid traffic. Qualifying is way more straight forward, Q1, 2 and 3. A reserve may not be replacing a race driver at any point during the season though, so it is more like a "talent seat" than reserve. This does mean that the driver being replaced will not get 100% track knowledge, and will suffer compared to a driver who does it all. If your reserve is a huge talent, this is the only way to boost the development. You may also use your reserve driver in FP1. It's also all forgotten for the next year. They might not get 100% on the track knowledge. The problem is, even with constant driving in all three free practices, just interrupted by setup changes. During Free Practice your drivers also gain knowledge of the car parts, the higher knowledge gives better performance and they also have track acclimitisation. Now, I've played as Williams, and I need 15 to 18 laps to get this done, basically half a free practice. The better skill, the faster setup points are gained. How many laps the drivers need depends on their race engineer, who's one of the skills are feedback. You can pit them when they are ready to give feedback on two out of 5, but then you go in quite blind. The drivers both need to do many laps to be able to give feedback on all 5 setup parameters. It's just like Motorsport Manager, except, it's a lot more tedious. Then you need you driver to go on the track and drive so the bars of possible setup shrinks. ![]() To nail the setup it works in pretty much the exact same way, here you have five sliders you can adjust, which changes the five setup parameters in different ways. Talk about being inspired by Motorsport Manager. It's time to do some free practice sessions and fix the setup of the cars. It is time for race 2, and finally you have freedom to do what you want. The hands held so much that you are even forced to skip all free practice sessions, and thus you never get any guiding on how to do those the "right" way, again, we aren't going deep with things. After you have had your hands held through the first race. ![]()
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